enum class EShopGroups : uint32
{
    // MPropertyFriendlyName = Magazines
    EMagazines = 0,
    // MPropertyFriendlyName = Bullet Velocity
    EBulletVelocity = 1,
    // MPropertyFriendlyName = Weapon Range
    EWeaponRange = 2,
    // MPropertyFriendlyName = Headshot Enthusiasts
    EHeadshotEnthusiasts = 3,
    // MPropertyFriendlyName = Rate of Fire
    ERateOfFire = 4,
    // MPropertyFriendlyName = Slowing Bullets
    ESlowingBullets = 5,
    // MPropertyFriendlyName = Tanking Bullets
    ETankingBullets = 6,
    // MPropertyFriendlyName = Spirit Slinger
    ESpiritSlinger = 7,
    // MPropertyFriendlyName = Misc
    EMisc = 8,
    // MPropertyFriendlyName = Actives
    EActives = 9,
    // MPropertyFriendlyName = More Health
    EMoreHealth = 10,
    // MPropertyFriendlyName = Healing
    EHealing = 11,
    // MPropertyFriendlyName = Revitalization
    ERevitalization = 12,
    // MPropertyFriendlyName = Debuffs
    EDebuffs = 13,
    // MPropertyFriendlyName = Spirit Protection
    ESpiritProtection = 14,
    // MPropertyFriendlyName = Bullet Protection
    EBulletProtection = 15,
    // MPropertyFriendlyName = Lifesteal
    ELifesteal = 16,
    // MPropertyFriendlyName = Melee
    EMelee = 17,
    // MPropertyFriendlyName = Movement and Agility
    EMovementAndAgility = 18,
    // MPropertyFriendlyName = Anti Healing
    EAntiHealing = 19,
    // MPropertyFriendlyName = Additional Protection
    EAdditionalProtection = 20,
    // MPropertyFriendlyName = More Spirit
    EMoreSpirit = 21,
    // MPropertyFriendlyName = Burst Damage
    EBurstDamage = 22,
    // MPropertyFriendlyName = Spirit Range
    ESpiritRange = 23,
    // MPropertyFriendlyName = Duration
    EDuration = 24,
    // MPropertyFriendlyName = Charges
    ECharges = 25,
    // MPropertyFriendlyName = Cooldown
    ECooldown = 26,
    // MPropertyFriendlyName = Melee Spirit
    EMeleeSpirit = 27,
    // MPropertyFriendlyName = Slowing Magic
    ESlowingMagic = 28,
    // MPropertyFriendlyName = Magic Vulnerability
    EMagicVulnerability = 29,
    // MPropertyFriendlyName = Crowd Control
    ECrownControl = 30,
    // MPropertyFriendlyName = Anti Gun
    EAntiGun = 31,
    // MPropertyFriendlyName = Misc Spirit
    EMiscSpirit = 32,
    // MPropertyFriendlyName = Not Grouped
    ENotGrouped = 33,
};