enum class EShopGroups : uint32
{
// MPropertyFriendlyName = Magazines
EMagazines = 0,
// MPropertyFriendlyName = Bullet Velocity
EBulletVelocity = 1,
// MPropertyFriendlyName = Weapon Range
EWeaponRange = 2,
// MPropertyFriendlyName = Headshot Enthusiasts
EHeadshotEnthusiasts = 3,
// MPropertyFriendlyName = Rate of Fire
ERateOfFire = 4,
// MPropertyFriendlyName = Slowing Bullets
ESlowingBullets = 5,
// MPropertyFriendlyName = Tanking Bullets
ETankingBullets = 6,
// MPropertyFriendlyName = Spirit Slinger
ESpiritSlinger = 7,
// MPropertyFriendlyName = Misc
EMisc = 8,
// MPropertyFriendlyName = Actives
EActives = 9,
// MPropertyFriendlyName = More Health
EMoreHealth = 10,
// MPropertyFriendlyName = Healing
EHealing = 11,
// MPropertyFriendlyName = Revitalization
ERevitalization = 12,
// MPropertyFriendlyName = Debuffs
EDebuffs = 13,
// MPropertyFriendlyName = Spirit Protection
ESpiritProtection = 14,
// MPropertyFriendlyName = Bullet Protection
EBulletProtection = 15,
// MPropertyFriendlyName = Lifesteal
ELifesteal = 16,
// MPropertyFriendlyName = Melee
EMelee = 17,
// MPropertyFriendlyName = Movement and Agility
EMovementAndAgility = 18,
// MPropertyFriendlyName = Anti Healing
EAntiHealing = 19,
// MPropertyFriendlyName = Additional Protection
EAdditionalProtection = 20,
// MPropertyFriendlyName = More Spirit
EMoreSpirit = 21,
// MPropertyFriendlyName = Burst Damage
EBurstDamage = 22,
// MPropertyFriendlyName = Spirit Range
ESpiritRange = 23,
// MPropertyFriendlyName = Duration
EDuration = 24,
// MPropertyFriendlyName = Charges
ECharges = 25,
// MPropertyFriendlyName = Cooldown
ECooldown = 26,
// MPropertyFriendlyName = Melee Spirit
EMeleeSpirit = 27,
// MPropertyFriendlyName = Slowing Magic
ESlowingMagic = 28,
// MPropertyFriendlyName = Magic Vulnerability
EMagicVulnerability = 29,
// MPropertyFriendlyName = Crowd Control
ECrownControl = 30,
// MPropertyFriendlyName = Anti Gun
EAntiGun = 31,
// MPropertyFriendlyName = Misc Spirit
EMiscSpirit = 32,
// MPropertyFriendlyName = Not Grouped
ENotGrouped = 33,
};