enum class EPointType : uint32
{
EPointType_ MoveTarget = 0,
EPointType_ EnemyBot = 1,
EPointType_ EnemyTrooper = 2,
EPointType_ FriendlyBot = 3,
EPointType_ FriendlyTrooper = 4,
EPointType_ DamageZone = 5,
EPointType_ MovingEnemyBot = 6,
EPointType_ MeleeTrainer = 7,
};