enum class EPlayerSprayStatus : uint32
{
k_ eSuccess = 1,
k_ eInvalidPawn = 2,
k_ eNotAlive = 3,
k_ eOutOfRange = 4,
k_ eBadSurface = 5,
k_ eTooClose = 6,
k_ eGrazingAngle = 7,
};enum class EPlayerSprayStatus : uint32
{
k_ eSuccess = 1,
k_ eInvalidPawn = 2,
k_ eNotAlive = 3,
k_ eOutOfRange = 4,
k_ eBadSurface = 5,
k_ eTooClose = 6,
k_ eGrazingAngle = 7,
};