enum class EPlayerSprayStatus : uint32
{
    k_eSuccess = 1,
    k_eInvalidPawn = 2,
    k_eNotAlive = 3,
    k_eOutOfRange = 4,
    k_eBadSurface = 5,
    k_eTooClose = 6,
    k_eGrazingAngle = 7,
};