enum class EMinimapRevealReason : uint32
{
EVisibleByEnemyPlayer = 0,
EVisibleFromAttackingEnemyPlayer = 1,
EVisibleByNPC = 2,
EVisibleByObjective = 3,
EVisibleByMirageTeleport = 4,
};enum class EMinimapRevealReason : uint32
{
EVisibleByEnemyPlayer = 0,
EVisibleFromAttackingEnemyPlayer = 1,
EVisibleByNPC = 2,
EVisibleByObjective = 3,
EVisibleByMirageTeleport = 4,
};