enum class ELootTableEntryType : uint32
{
// MPropertyFriendlyName = Loot Table
ELootType_ NestedLootTable = 0,
// MPropertyFriendlyName = Item
ELootType_ Item = 1,
};enum class ELootTableEntryType : uint32
{
// MPropertyFriendlyName = Loot Table
ELootType_ NestedLootTable = 0,
// MPropertyFriendlyName = Item
ELootType_ Item = 1,
};