enum class EGameState : uint32
{
EGameState_ Invalid = 0,
EGameState_ Init = 1,
EGameState_ WaitingForPlayersToJoin = 2,
EGameState_ HeroSelection = 3,
EGameState_ MatchIntro = 4,
EGameState_ WaitForMapToLoad = 5,
EGameState_ PreGameWait = 6,
EGameState_ GameInProgress = 7,
EGameState_ PostGame = 8,
EGameState_ PostGame_ PlayOfTheGame = 9,
EGameState_ Abandoned = 10,
EGameState_ End = 11,
};