enum class EGameState : uint32
{
    EGameState_Invalid = 0,
    EGameState_Init = 1,
    EGameState_WaitingForPlayersToJoin = 2,
    EGameState_HeroSelection = 3,
    EGameState_MatchIntro = 4,
    EGameState_WaitForMapToLoad = 5,
    EGameState_PreGameWait = 6,
    EGameState_GameInProgress = 7,
    EGameState_PostGame = 8,
    EGameState_PostGame_PlayOfTheGame = 9,
    EGameState_Abandoned = 10,
    EGameState_End = 11,
};