enum class EDestructibleParts_ DestroyParameterFlags : uint32
{
// MEnumeratorIsNotAFlag
None = 0,
GenerateBreakpieces = 1, // (1 << 0)
SetBodyGroupAndCollisionState = 2, // (1 << 1)
EnableFlinches = 4, // (1 << 2)
ForceDamageApply = 8, // (1 << 3)
IgnoreKillEntityFlag = 16, // (1 << 4)
IgnoreHealthCheck = 32, // (1 << 5)
// MEnumeratorIsNotAFlag
Default = 7, // (1 << 2)
};