enum class EDestructiblePartRadiusDamageApplyType : uint32
{
    // MPropertyDescription = Damage is scaled proportionally based on distance from the epicenter.
    ScaleByExplosionRadius = 0,
    // MPropertyDescription = Damage is dumped to the closest alive part, and the remainder is scaled as in ScaleByExplosionRadius algorithm.
    PrioritizeClosestPart = 1,
};