enum class EDestructiblePartDamagePassThroughType : uint32{ // MPropertyDescription = Damage reduces the part's health pool and the owner entity equally. Normal = 0, // MPropertyDescription = Damage reduces the part's health pool but not the owner entity until destroyed. (i.e., limited armour) Absorb = 1, // MPropertyDescription = Damage is completely ignored - i.e., this part ignores the health value and does not send damage to the owner entity. InvincibleAbsorb = 2, // MPropertyDescription = Damage reduces the owner entity but not the part (health is ignored): part can only be destroyed by gibbing or procedurally. InvinciblePassthrough = 3,};