enum class ECitadelTargetAbilityEffects : uint32
{
CITADEL_ TARGET_ ABILITY_ BEHAVIOR_ NONE = 0,
CITADEL_ TARGET_ ABILITY_ BEHAVIOR_ IMBUE_ MODIFIER_ VALUE = 1, // (1 << 0)
CITADEL_ TARGET_ ABILITY_ BEHAVIOR_ IMBUE_ ACTIVE = 2, // (1 << 1)
CITADEL_ TARGET_ ABILITY_ BEHAVIOR_ IMBUE_ ACTIVE_ NON_ ULT = 4, // (1 << 2)
};