enum class ECitadelTargetAbilityEffects : uint32
{
    CITADEL_TARGET_ABILITY_BEHAVIOR_NONE = 0,
    CITADEL_TARGET_ABILITY_BEHAVIOR_IMBUE_MODIFIER_VALUE = 1, // (1 << 0)
    CITADEL_TARGET_ABILITY_BEHAVIOR_IMBUE_ACTIVE = 2, // (1 << 1)
    CITADEL_TARGET_ABILITY_BEHAVIOR_IMBUE_ACTIVE_NON_ULT = 4, // (1 << 2)
};