enum class ECitadelStatusImpact : uint32
{
None = 0,
Stunned = 1, // (1 << 0)
Cursed = 2, // (1 << 1)
Asleep = 4, // (1 << 2)
Silenced = 8, // (1 << 3)
Disarmed = 16, // (1 << 4)
Immobolized = 32, // (1 << 5)
};enum class ECitadelStatusImpact : uint32
{
None = 0,
Stunned = 1, // (1 << 0)
Cursed = 2, // (1 << 1)
Asleep = 4, // (1 << 2)
Silenced = 8, // (1 << 3)
Disarmed = 16, // (1 << 4)
Immobolized = 32, // (1 << 5)
};