enum class ECitadelStatusImpact : uint32
{
    None = 0,
    Stunned = 1, // (1 << 0)
    Cursed = 2, // (1 << 1)
    Asleep = 4, // (1 << 2)
    Silenced = 8, // (1 << 3)
    Disarmed = 16, // (1 << 4)
    Immobolized = 32, // (1 << 5)
};