enum class ECitadelGameMessages : uint32
{
k_ EMsgGameServerToClientConnectionStatus = 10,
k_ EMsgGameServerToClientInitialGameState = 12,
k_ EMsgGameServerToClientGameCompleted = 13,
k_ EMsgGameServerToClientGoodbye = 15,
};enum class ECitadelGameMessages : uint32
{
k_ EMsgGameServerToClientConnectionStatus = 10,
k_ EMsgGameServerToClientInitialGameState = 12,
k_ EMsgGameServerToClientGameCompleted = 13,
k_ EMsgGameServerToClientGoodbye = 15,
};