enum class ECitadelGameEvents : uint32
{
    GE_FireBullets = 450,
    GE_PlayerAnimEvent = 451,
    GE_ParticleSystemManager = 458,
    GE_ScreenTextPretty = 459,
    GE_BulletImpact = 461,
    GE_EnableSatVolumesEvent = 462,
    GE_PlaceSatVolumeEvent = 463,
    GE_DisableSatVolumesEvent = 464,
    GE_RemoveSatVolumeEvent = 465,
    GE_RemoveBullet = 466,
};