enum class ECitadelGameEvents : uint32
{
GE_ FireBullets = 450,
GE_ PlayerAnimEvent = 451,
GE_ ParticleSystemManager = 458,
GE_ ScreenTextPretty = 459,
GE_ BulletImpact = 461,
GE_ EnableSatVolumesEvent = 462,
GE_ PlaceSatVolumeEvent = 463,
GE_ DisableSatVolumesEvent = 464,
GE_ RemoveSatVolumeEvent = 465,
GE_ RemoveBullet = 466,
};