enum class ECitadelAudioLoopSounds : uint32
{
// MPropertyFriendlyName = Start Sound
CITADEL_ AUDIO_ LOOP_ START_ SOUND = 0,
// MPropertyFriendlyName = Loop Sound
CITADEL_ AUDIO_ LOOP_ LOOP_ SOUND = 1,
// MPropertyFriendlyName = Stop Sound
CITADEL_ AUDIO_ LOOP_ STOP_ SOUND = 2,
};