enum class ECitadelAudioLoopSounds : uint32
{
    // MPropertyFriendlyName = Start Sound
    CITADEL_AUDIO_LOOP_START_SOUND = 0,
    // MPropertyFriendlyName = Loop Sound
    CITADEL_AUDIO_LOOP_LOOP_SOUND = 1,
    // MPropertyFriendlyName = Stop Sound
    CITADEL_AUDIO_LOOP_STOP_SOUND = 2,
};