enum class ECitadelAbilityHUDElementType_ t : uint32
{
CITADEL_ ABILITY_ HUD_ ELEMENT_ TYPE_ GUN = 0,
CITADEL_ ABILITY_ HUD_ ELEMENT_ TYPE_ UNIT_ TARGET = 1,
CITADEL_ ABILITY_ HUD_ ELEMENT_ TYPE_ PROGRESS = 2,
CITADEL_ ABILITY_ HUD_ ELEMENT_ TYPE_ HIDDEN = 3,
};