enum class ECitadelAbilityHUDElementType_t : uint32
{
    CITADEL_ABILITY_HUD_ELEMENT_TYPE_GUN = 0,
    CITADEL_ABILITY_HUD_ELEMENT_TYPE_UNIT_TARGET = 1,
    CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS = 2,
    CITADEL_ABILITY_HUD_ELEMENT_TYPE_HIDDEN = 3,
};