enum class EBaseGameEvents : uint32
{
    GE_VDebugGameSessionIDEvent = 200,
    GE_PlaceDecalEvent = 201,
    GE_ClearWorldDecalsEvent = 202,
    GE_ClearEntityDecalsEvent = 203,
    GE_ClearDecalsForEntityEvent = 204,
    GE_Source1LegacyGameEventList = 205,
    GE_Source1LegacyListenEvents = 206,
    GE_Source1LegacyGameEvent = 207,
    GE_SosStartSoundEvent = 208,
    GE_SosStopSoundEvent = 209,
    GE_SosSetSoundEventParams = 210,
    GE_SosSetLibraryStackFields = 211,
    GE_SosStopSoundEventHash = 212,
};