enum class EBaseGameEvents : uint32
{
GE_ VDebugGameSessionIDEvent = 200,
GE_ PlaceDecalEvent = 201,
GE_ ClearWorldDecalsEvent = 202,
GE_ ClearEntityDecalsEvent = 203,
GE_ ClearDecalsForEntityEvent = 204,
GE_ Source1LegacyGameEventList = 205,
GE_ Source1LegacyListenEvents = 206,
GE_ Source1LegacyGameEvent = 207,
GE_ SosStartSoundEvent = 208,
GE_ SosStopSoundEvent = 209,
GE_ SosSetSoundEventParams = 210,
GE_ SosSetLibraryStackFields = 211,
GE_ SosStopSoundEventHash = 212,
};