enum class EAbilityTargetingLocation_t : uint32{ // MPropertyDescription = Has no targeting location. Idk what this does. CITADEL_ABILITY_TARGETING_LOCATION_NONE = 0, // MPropertyDescription = Targets the caster, and sets the position to be the caster's center. CITADEL_ABILITY_TARGETING_LOCATION_SELF = 1, // MPropertyDescription = Targets a specific unit that passes the filter. Can target multiple entities, by increasing the AbilityUnitTargetLimit property. CITADEL_ABILITY_TARGETING_LOCATION_UNIT = 2, // MPropertyDescription = Targets a SURFACE (not the ground), and fails if no surface is within reach of AbilityRange. CITADEL_ABILITY_TARGETING_LOCATION_GROUND = 3, // MPropertyDescription = Targets a unit closest to the surface center. If there is no unit, functions like TARGETING_LOCATION_GROUND CITADEL_ABILITY_TARGETING_LOCATION_UNIT_OR_GROUND = 4, // MPropertyDescription = Targets the ground a fixed distance away from the caster, and drop down. Fails if no target is found. CITADEL_ABILITY_TARGETING_LOCATION_FIXED_RANGE_GROUND = 5, // MPropertyDescription = Targets a position on the minimap. Dunno how this handles elevation. CITADEL_ABILITY_TARGETING_LOCATION_MINIMAP_GROUND = 6, // MPropertyDescription = Targets a unit on the minimap that passes the filter. CITADEL_ABILITY_TARGETING_LOCATION_MINIMAP_UNIT = 7, CITADEL_ABILITY_TARGETING_LOCATION_CUSTOM = 8, // MPropertyDescription = Deployment targeting. Specifics around the location is defined by DeploymentInfo_t. CITADEL_ABILITY_TARGETING_LOCATION_DEPLOYED_OBJECT = 9, // MPropertySuppressEnumerator CITADEL_ABILITY_TARGETING_LOCATION_COUNT = 10,};