class DynamicVolumeDef_ t
{
public:
CHandle<CBaseEntity> m_ source;
CHandle<CBaseEntity> m_ target;
int32 m_ nHullIdx;
Vector m_ vSourceAnchorPos;
Vector m_ vTargetAnchorPos;
uint32 m_ nAreaSrc;
uint32 m_ nAreaDst;
bool m_ bAttached;
};