// MNetworkVarNames = AbilityID_t m_unComponentID
// MNetworkVarNames = int m_nRefCount
// MNetworkVarNames = bool m_bPurchased
class ConsumedComponentState_t
{
void* __vftable;
uint8 pad_0008[40];
public:
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
CUtlStringToken m_unComponentID;
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
int32 m_nRefCount;
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
bool m_bPurchased;
CUtlVector<CUtlStringToken> m_vecImbuedAbilityIDs;
};