// MModelGameData
class CitadelUnitStatusSettings_t
{
public:
    // MPropertyStartGroup = Unit Status Overlay
    // MPropertyFriendlyName = Unit Status Offset (from abs origin)
    Vector m_vUnitStatusOffset;
    // MPropertyStartGroup = Healthbar
    // MPropertyFriendlyName = Health Bar Offset (from abs origin)
    Vector m_vHealthbarOffset;
    // MPropertyStartGroup = Damage Numbers
    // MPropertyFriendlyName = Damage Numbers Offset (from abs origin)
    Vector m_vDamageNumbersOffset;
    // MPropertyStartGroup = Status Effects
    // MPropertyFriendlyName = Status Effects Offset (from abs origin)
    Vector m_vStatusEffectsOffset;
};

KV3 Class Defaults

{
    m_vUnitStatusOffset = [ 0.0, 0.0, 0.0 ]
    m_vHealthbarOffset = [ 0.0, 0.0, 0.0 ]
    m_vDamageNumbersOffset = [ 0.0, 0.0, 0.0 ]
    m_vStatusEffectsOffset = [ 0.0, 0.0, 0.0 ]
}