// MModelGameData
class CitadelUnitStatusSettings_t
{
public:
// MPropertyStartGroup = Unit Status Overlay
// MPropertyFriendlyName = Unit Status Offset (from abs origin)
Vector m_vUnitStatusOffset;
// MPropertyStartGroup = Healthbar
// MPropertyFriendlyName = Health Bar Offset (from abs origin)
Vector m_vHealthbarOffset;
// MPropertyStartGroup = Damage Numbers
// MPropertyFriendlyName = Damage Numbers Offset (from abs origin)
Vector m_vDamageNumbersOffset;
// MPropertyStartGroup = Status Effects
// MPropertyFriendlyName = Status Effects Offset (from abs origin)
Vector m_vStatusEffectsOffset;
};
KV3 Class Defaults
{
m_vUnitStatusOffset = [ 0.0, 0.0, 0.0 ]
m_vHealthbarOffset = [ 0.0, 0.0, 0.0 ]
m_vDamageNumbersOffset = [ 0.0, 0.0, 0.0 ]
m_vStatusEffectsOffset = [ 0.0, 0.0, 0.0 ]
}