// MModelGameData
class CitadelTaggedSoundSettings_ t
{
public:
CUtlVector<CStrongHandle<InfoForResourceTypeCVDataResource>> m_ taggedSounds;
};KV3 Class Defaults
{
m_ taggedSounds = [ ]
}// MModelGameData
class CitadelTaggedSoundSettings_ t
{
public:
CUtlVector<CStrongHandle<InfoForResourceTypeCVDataResource>> m_ taggedSounds;
};{
m_ taggedSounds = [ ]
}