enum class CitadelPingWheelConcept_t : int32
{
    CITADEL_PING_CONCEPT_NONE = -1,
    CITADEL_PING_LETS_GO_THIS_WAY = 0,
    CITADEL_PING_TEAMMATE = 1,
    CITADEL_PING_ENEMY_PLAYER = 2,
    CITADEL_PING_CAREFUL = 3,
    CITADEL_PING_MISSING = 4,
    CITADEL_PING_HELP = 5,
    CITADEL_PING_GOOD_JOB = 6,
    CITADEL_PING_THANK_YOU = 7,
    CITADEL_PING_GET_BACK = 8,
    CITADEL_PING_STUN = 9,
    CITADEL_PING_ATTACK_ENEMY = 10,
    CITADEL_PING_RETREAT = 11,
    CITADEL_PING_HEADING_TO_LANE = 12,
    CITADEL_PING_PUSH_LANE = 13,
    CITADEL_PING_DEFEND_LANE = 14,
    CITADEL_PING_IM_BACK = 15,
    CITADEL_PING_GOING_IN = 16,
    CITADEL_PING_STAY_TOGETHER = 17,
    CITADEL_PING_WAIT = 18,
    CITADEL_PING_PREGAME = 19,
    CITADEL_PING_IDOL = 20,
    CITADEL_PING_HEADED_TO_BASE = 21,
    CITADEL_PING_MID = 22,
    CITADEL_PING_ABILITY = 23,
    CITADEL_PING_NEED_HEAL = 24,
    CITADEL_PING_HAVE_HEAL = 25,
    CITADEL_PING_NEED_PLAN = 26,
    CITADEL_PING_HELP_WITH_IDOL = 27,
    CITADEL_PING_YOURE_WELCOME = 28,
    CITADEL_PING_SORRY = 29,
    CITADEL_PING_PURCHASED_MOD = 30,
    CITADEL_PING_GOING_TO_SHOP = 31,
    CITADEL_PING_REQUEST_FOLLOW = 32,
    CITADEL_PING_GOING_TO_GANK = 33,
    CITADEL_PING_REJUV_DROP = 34,
    CITADEL_PING_NEED_COVER = 35,
    CITADEL_PING_NEVERMIND = 36,
    CITADEL_PING_NO_TEAMFIGHT = 37,
    CITADEL_PING_PRESS_ADVANTAGE = 38,
    CITADEL_PING_LETS_HIDE = 39,
    CITADEL_PING_DANGER_AREA = 40,
    CITADEL_PING_CLEAR_TROOPERS = 41,
    CITADEL_PING_MEET_HERE = 42,
    CITADEL_PING_FLANK = 43,
    CITADEL_PING_LEAVE_AREA = 44,
    CITADEL_PING_YES = 45,
    CITADEL_PING_NO = 46,
    CITADEL_PING_ON_MY_WAY = 47,
    CITADEL_PING_THANKS_ALLCHAT = 48,
    CITADEL_PING_GOODJOB_ALLCHAT = 49,
    CITADEL_PING_GOOD_GAME_ALLCHAT = 50,
    CITADEL_PING_WELL_PLAYED_ALLCHAT = 51,
    // MPropertySuppressEnumerator
    CITADEL_PING_CONCEPT_COUNT = 52,
};