// MModelGameData
class CitadelModelDamageNumberSettings_t
{
public:
    // MPropertyDescription = How far offset to the left and right will damage numbers be when this model takes damage and is near the camera
    // MPropertyFriendlyName = Side Offset (near)
    float32 m_flSideOffsetNear;
    // MPropertyDescription = How far offset to the left and right will damage numbers be when this model takes damage and is far from the camera
    // MPropertyFriendlyName = Side Offset (far)
    float32 m_flSideOffsetFar;
    // MPropertyDescription = How far vertically will damage numbers be when this model takes damage when the model is near
    // MPropertyFriendlyName = Height Offset (near)
    float32 m_flHeightOffsetNear;
    // MPropertyDescription = How far vertically will damage numbers be when this model takes damage when the model is far
    // MPropertyFriendlyName = Height Offset (far)
    float32 m_flHeightOffsetFar;
};

KV3 Class Defaults

{
    m_flSideOffsetNear = 40.0
    m_flSideOffsetFar = 80.0
    m_flHeightOffsetNear = 90.0
    m_flHeightOffsetFar = 90.0
}