// MModelGameDataclass CitadelModelDamageNumberSettings_t{public: // MPropertyDescription = How far offset to the left and right will damage numbers be when this model takes damage and is near the camera // MPropertyFriendlyName = Side Offset (near) float32 m_flSideOffsetNear; // MPropertyDescription = How far offset to the left and right will damage numbers be when this model takes damage and is far from the camera // MPropertyFriendlyName = Side Offset (far) float32 m_flSideOffsetFar; // MPropertyDescription = How far vertically will damage numbers be when this model takes damage when the model is near // MPropertyFriendlyName = Height Offset (near) float32 m_flHeightOffsetNear; // MPropertyDescription = How far vertically will damage numbers be when this model takes damage when the model is far // MPropertyFriendlyName = Height Offset (far) float32 m_flHeightOffsetFar;};