enum class CitadelConcept_t : int32
{
    // MPropertySuppressEnumerator
    CITADEL_CONCEPT_NONE = -1,
    // MPropertyDescription
    TLK_CITADEL_CAST_EXECUTE = 0,
    // MPropertyDescription
    TLK_CITADEL_CAST_ULTIMATE = 1,
    // MPropertyDescription
    TLK_CITADEL_DEATH = 2,
    // MPropertyDescription
    TLK_CITADEL_SPAWN = 3,
    // MPropertyDescription
    TLK_CITADEL_KILL = 4,
    // MPropertyDescription
    TLK_CITADEL_KILL_ASSIST = 5,
    // MPropertyDescription
    TLK_CITADEL_KILL_STREAK = 6,
    // MPropertyDescription
    TLK_CITADEL_DENY = 7,
    // MPropertyDescription
    TLK_CITADEL_WAS_DENIED = 8,
    // MPropertyDescription
    TLK_CITADEL_DEFEAT = 9,
    // MPropertyDescription
    TLK_CITADEL_VICTORY = 10,
    // MPropertyDescription
    TLK_CITADEL_PAIN = 11,
    // MPropertyDescription
    TLK_CITADEL_CUSTOM = 12,
    // MPropertyDescription
    TLK_CITADEL_AP_GAINED = 13,
    // MPropertyDescription
    TLK_CITADEL_GOLD_GAINED = 14,
    // MPropertyDescription
    TLK_CITADEL_LEVEL_GAINED = 15,
    // MPropertyDescription = Damaged an enemy, who has been missing for a short while
    TLK_CITADEL_HUNTING = 16,
    // MPropertyDescription = After being alone in enemy territory for a short while
    TLK_CITADEL_BE_CAREFUL = 17,
    // MPropertyDescription = Leaving an ally alone
    TLK_CITADEL_LEAVING_AREA = 18,
    // MPropertyDescription
    TLK_CITADEL_ZIPLINE = 19,
    // MPropertyDescription
    TLK_CITADEL_ENEMY_ESCAPED = 20,
    // MPropertyDescription = took {damage_percent} over the last N seconds, and have {healthfrac} now
    TLK_CITADEL_SURVIVED = 21,
    // MPropertyDescription = observed someone who took {damage_percent} over the last N seconds, and have {target_healthfrac} now
    TLK_CITADEL_OBSERVED_SURVIVAL = 22,
    // MPropertyDescription
    TLK_CITADEL_MATCH_START = 23,
    // MPropertyDescription
    TLK_CITADEL_CONVERSATION = 24,
    // MPropertyDescription
    TLK_CITADEL_IDOL = 25,
    // MPropertyDescription
    TLK_CITADEL_UPGRADE_ABILITY = 26,
    // MPropertyDescription
    TLK_CITADEL_BUY_UPGRADE = 27,
    // MPropertyDescription
    TLK_CITADEL_SELL_UPGRADE = 28,
    // MPropertyDescription
    TLK_CITADEL_HERO_SELECTED = 29,
    // MPropertyDescription
    TLK_CITADEL_PICKUP_ITEM = 30,
    // MPropertyDescription
    TLK_CITADEL_INTERRUPT_ABILITY = 31,
    // MPropertyDescription
    TLK_CITADEL_ABILITY_INTERRUPTED = 32,
    // MPropertyDescription
    TLK_CITADEL_OBSERVED_INTERRUPT = 33,
    // MPropertyDescription
    TLK_CITADEL_OPEN_SHOP = 34,
    // MPropertyDescription
    TLK_CITADEL_SEASONAL_EVENT = 35,
    // MPropertyDescription
    TLK_CITADEL_DOORMAN_HOTEL_TAUNT = 36,
    // MPropertyDescription
    TLK_CITADEL_INTERACT_WITH_ABILITY = 37,
    // MPropertyDescription
    TLK_CITADEL_ABILITY_READY = 38,
    // MPropertyDescription
    TLK_CITADEL_ULTIMATE_READY = 39,
    // MPropertyDescription
    TLK_CITADEL_NEUTRAL_IDLE = 40,
    // MPropertyDescription
    TLK_CITADEL_NEUTRAL_AGGRO = 41,
    // MPropertyDescription
    TLK_CITADEL_ALLY_KILLED = 42,
    // MPropertyDescription
    TLK_CITADEL_ENEMY_PICKED_UP_REJUVENATOR = 43,
    // MPropertyDescription
    TLK_CITADEL_PARRY = 44,
    // MPropertyDescription = played at the end of a channeled ability
    TLK_CITADEL_CAST_FINISH = 45,
    // MPropertyDescription = played for the victim of a targeted ability
    TLK_CITADEL_CAST_TARGET_VICTIM = 46,
    // MPropertyDescription = played for the victim of a channeled ability
    TLK_CITADEL_CAST_FINISH_VICTIM = 47,
    // MPropertyDescription = an ability projectile hit an enemy
    TLK_CITADEL_PROJECTILE_HIT = 48,
    // MPropertyDescription = the victim of the projectile
    TLK_CITADEL_HIT_BY_PROJECTILE = 49,
    // MPropertyDescription
    TLK_CITADEL_DROP_ITEM = 50,
    // MPropertyDescription
    TLK_CITADEL_HEALED = 51,
    // MPropertyDescription = up to one player will play a line observing this
    TLK_CITADEL_OBSERVE_CAST = 52,
    // MPropertyDescription = up to one player will play a line observing this
    TLK_CITADEL_OBSERVE_CAST_FINISH = 53,
    // MPropertyDescription = up to one player will play a line observing this
    TLK_CITADEL_OBSERVE_PROJECTILE_HIT = 54,
    // MPropertyDescription
    TLK_CITADEL_PING = 55,
    // MPropertyDescription
    TLK_CITADEL_MOVEMENT_EFFORT = 56,
    // MPropertyDescription
    TLK_CITADEL_ANN_BEGIN_REGEN = 57,
    // MPropertyDescription
    TLK_CITADEL_ANN_MIDBOSS_SPAWN = 58,
    // MPropertyDescription
    TLK_CITADEL_ANN_MIDBOSS_KILLED = 59,
    // MPropertyDescription
    TLK_CITADEL_ANN_ENEMY_DETECTED = 60,
    // MPropertyDescription
    TLK_CITADEL_ANN_REJUVINATOR = 61,
    // MPropertyDescription
    TLK_CITADEL_ANN_DEFEAT = 62,
    // MPropertyDescription
    TLK_CITADEL_ANN_VICTORY = 63,
    // MPropertyDescription
    TLK_CITADEL_ANN_PICKUP_ITEM = 64,
    // MPropertyDescription
    TLK_CITADEL_ANN_DROP_ITEM = 65,
    // MPropertyDescription
    TLK_CITADEL_ANN_IDOL = 66,
    // MPropertyDescription
    TLK_CITADEL_ANN_TEAM_LANE_BOSS_ATTACKED = 67,
    // MPropertyDescription
    TLK_CITADEL_ANN_TEAM_BASE_BOSS_ATTACKED = 68,
    // MPropertyDescription
    TLK_CITADEL_ANN_ENEMY_LANE_BOSS_ATTACKED = 69,
    // MPropertyDescription
    TLK_CITADEL_ANN_ENEMY_BASE_BOSS_ATTACKED = 70,
    // MPropertyDescription
    TLK_CITADEL_ANN_TEAM_LANE_BOSS_DESTROYED = 71,
    // MPropertyDescription
    TLK_CITADEL_ANN_TEAM_BASE_BOSS_DESTROYED = 72,
    // MPropertyDescription
    TLK_CITADEL_ANN_ENEMY_LANE_BOSS_DESTROYED = 73,
    // MPropertyDescription
    TLK_CITADEL_ANN_ENEMY_BASE_BOSS_DESTROYED = 74,
    // MPropertyDescription
    TLK_CITADEL_ANN_VANGUARD_CAPTURABLE = 75,
    // MPropertyDescription
    TLK_CITADEL_ANN_TEAM_CAPTURING_VANGUARD = 76,
    // MPropertyDescription
    TLK_CITADEL_ANN_ENEMY_CAPTURING_VANGUARD = 77,
    // MPropertyDescription
    TLK_CITADEL_ANN_TEAM_VANGUARD_CAPTURED = 78,
    // MPropertyDescription
    TLK_CITADEL_ANN_ENEMY_VANGUARD_CAPTURED = 79,
    // MPropertyDescription
    TLK_CITADEL_ANN_TEAM_VANGUARD_DESTROYED = 80,
    // MPropertyDescription
    TLK_CITADEL_ANN_ENEMY_VANGUARD_DESTROYED = 81,
    // MPropertyDescription
    TLK_CITADEL_ANN_KILL = 82,
    // MPropertyDescription
    TLK_CITADEL_ANN_KILL_STREAK = 83,
    // MPropertyDescription
    TLK_CITADEL_ANN_COMMEND_HERO = 84,
    // MPropertyDescription
    TLK_CITADEL_ANN_SHOP_PHASE = 85,
    // MPropertyDescription
    TLK_CITADEL_ANN_GUIDED_BOT_MATCH = 86,
    // MPropertySuppressEnumerator
    CITADEL_CONCEPT_COUNT = 87,
};