enum class CitadelConcept_t : int32
{
// MPropertySuppressEnumerator
CITADEL_CONCEPT_NONE = -1,
// MPropertyDescription
TLK_CITADEL_CAST_EXECUTE = 0,
// MPropertyDescription
TLK_CITADEL_CAST_ULTIMATE = 1,
// MPropertyDescription
TLK_CITADEL_DEATH = 2,
// MPropertyDescription
TLK_CITADEL_SPAWN = 3,
// MPropertyDescription
TLK_CITADEL_KILL = 4,
// MPropertyDescription
TLK_CITADEL_KILL_ASSIST = 5,
// MPropertyDescription
TLK_CITADEL_KILL_STREAK = 6,
// MPropertyDescription
TLK_CITADEL_DENY = 7,
// MPropertyDescription
TLK_CITADEL_WAS_DENIED = 8,
// MPropertyDescription
TLK_CITADEL_DEFEAT = 9,
// MPropertyDescription
TLK_CITADEL_VICTORY = 10,
// MPropertyDescription
TLK_CITADEL_PAIN = 11,
// MPropertyDescription
TLK_CITADEL_CUSTOM = 12,
// MPropertyDescription
TLK_CITADEL_AP_GAINED = 13,
// MPropertyDescription
TLK_CITADEL_GOLD_GAINED = 14,
// MPropertyDescription
TLK_CITADEL_LEVEL_GAINED = 15,
// MPropertyDescription = Damaged an enemy, who has been missing for a short while
TLK_CITADEL_HUNTING = 16,
// MPropertyDescription = After being alone in enemy territory for a short while
TLK_CITADEL_BE_CAREFUL = 17,
// MPropertyDescription = Leaving an ally alone
TLK_CITADEL_LEAVING_AREA = 18,
// MPropertyDescription
TLK_CITADEL_ZIPLINE = 19,
// MPropertyDescription
TLK_CITADEL_ENEMY_ESCAPED = 20,
// MPropertyDescription = took {damage_percent} over the last N seconds, and have {healthfrac} now
TLK_CITADEL_SURVIVED = 21,
// MPropertyDescription = observed someone who took {damage_percent} over the last N seconds, and have {target_healthfrac} now
TLK_CITADEL_OBSERVED_SURVIVAL = 22,
// MPropertyDescription
TLK_CITADEL_MATCH_START = 23,
// MPropertyDescription
TLK_CITADEL_CONVERSATION = 24,
// MPropertyDescription
TLK_CITADEL_IDOL = 25,
// MPropertyDescription
TLK_CITADEL_UPGRADE_ABILITY = 26,
// MPropertyDescription
TLK_CITADEL_BUY_UPGRADE = 27,
// MPropertyDescription
TLK_CITADEL_SELL_UPGRADE = 28,
// MPropertyDescription
TLK_CITADEL_HERO_SELECTED = 29,
// MPropertyDescription
TLK_CITADEL_PICKUP_ITEM = 30,
// MPropertyDescription
TLK_CITADEL_INTERRUPT_ABILITY = 31,
// MPropertyDescription
TLK_CITADEL_ABILITY_INTERRUPTED = 32,
// MPropertyDescription
TLK_CITADEL_OBSERVED_INTERRUPT = 33,
// MPropertyDescription
TLK_CITADEL_OPEN_SHOP = 34,
// MPropertyDescription
TLK_CITADEL_SEASONAL_EVENT = 35,
// MPropertyDescription
TLK_CITADEL_DOORMAN_HOTEL_TAUNT = 36,
// MPropertyDescription
TLK_CITADEL_INTERACT_WITH_ABILITY = 37,
// MPropertyDescription
TLK_CITADEL_ABILITY_READY = 38,
// MPropertyDescription
TLK_CITADEL_ULTIMATE_READY = 39,
// MPropertyDescription
TLK_CITADEL_NEUTRAL_IDLE = 40,
// MPropertyDescription
TLK_CITADEL_NEUTRAL_AGGRO = 41,
// MPropertyDescription
TLK_CITADEL_ALLY_KILLED = 42,
// MPropertyDescription
TLK_CITADEL_ENEMY_PICKED_UP_REJUVENATOR = 43,
// MPropertyDescription
TLK_CITADEL_PARRY = 44,
// MPropertyDescription = played at the end of a channeled ability
TLK_CITADEL_CAST_FINISH = 45,
// MPropertyDescription = played for the victim of a targeted ability
TLK_CITADEL_CAST_TARGET_VICTIM = 46,
// MPropertyDescription = played for the victim of a channeled ability
TLK_CITADEL_CAST_FINISH_VICTIM = 47,
// MPropertyDescription = an ability projectile hit an enemy
TLK_CITADEL_PROJECTILE_HIT = 48,
// MPropertyDescription = the victim of the projectile
TLK_CITADEL_HIT_BY_PROJECTILE = 49,
// MPropertyDescription
TLK_CITADEL_DROP_ITEM = 50,
// MPropertyDescription
TLK_CITADEL_HEALED = 51,
// MPropertyDescription = up to one player will play a line observing this
TLK_CITADEL_OBSERVE_CAST = 52,
// MPropertyDescription = up to one player will play a line observing this
TLK_CITADEL_OBSERVE_CAST_FINISH = 53,
// MPropertyDescription = up to one player will play a line observing this
TLK_CITADEL_OBSERVE_PROJECTILE_HIT = 54,
// MPropertyDescription
TLK_CITADEL_PING = 55,
// MPropertyDescription
TLK_CITADEL_MOVEMENT_EFFORT = 56,
// MPropertyDescription
TLK_CITADEL_ANN_BEGIN_REGEN = 57,
// MPropertyDescription
TLK_CITADEL_ANN_MIDBOSS_SPAWN = 58,
// MPropertyDescription
TLK_CITADEL_ANN_MIDBOSS_KILLED = 59,
// MPropertyDescription
TLK_CITADEL_ANN_ENEMY_DETECTED = 60,
// MPropertyDescription
TLK_CITADEL_ANN_REJUVINATOR = 61,
// MPropertyDescription
TLK_CITADEL_ANN_DEFEAT = 62,
// MPropertyDescription
TLK_CITADEL_ANN_VICTORY = 63,
// MPropertyDescription
TLK_CITADEL_ANN_PICKUP_ITEM = 64,
// MPropertyDescription
TLK_CITADEL_ANN_DROP_ITEM = 65,
// MPropertyDescription
TLK_CITADEL_ANN_IDOL = 66,
// MPropertyDescription
TLK_CITADEL_ANN_TEAM_LANE_BOSS_ATTACKED = 67,
// MPropertyDescription
TLK_CITADEL_ANN_TEAM_BASE_BOSS_ATTACKED = 68,
// MPropertyDescription
TLK_CITADEL_ANN_ENEMY_LANE_BOSS_ATTACKED = 69,
// MPropertyDescription
TLK_CITADEL_ANN_ENEMY_BASE_BOSS_ATTACKED = 70,
// MPropertyDescription
TLK_CITADEL_ANN_TEAM_LANE_BOSS_DESTROYED = 71,
// MPropertyDescription
TLK_CITADEL_ANN_TEAM_BASE_BOSS_DESTROYED = 72,
// MPropertyDescription
TLK_CITADEL_ANN_ENEMY_LANE_BOSS_DESTROYED = 73,
// MPropertyDescription
TLK_CITADEL_ANN_ENEMY_BASE_BOSS_DESTROYED = 74,
// MPropertyDescription
TLK_CITADEL_ANN_VANGUARD_CAPTURABLE = 75,
// MPropertyDescription
TLK_CITADEL_ANN_TEAM_CAPTURING_VANGUARD = 76,
// MPropertyDescription
TLK_CITADEL_ANN_ENEMY_CAPTURING_VANGUARD = 77,
// MPropertyDescription
TLK_CITADEL_ANN_TEAM_VANGUARD_CAPTURED = 78,
// MPropertyDescription
TLK_CITADEL_ANN_ENEMY_VANGUARD_CAPTURED = 79,
// MPropertyDescription
TLK_CITADEL_ANN_TEAM_VANGUARD_DESTROYED = 80,
// MPropertyDescription
TLK_CITADEL_ANN_ENEMY_VANGUARD_DESTROYED = 81,
// MPropertyDescription
TLK_CITADEL_ANN_KILL = 82,
// MPropertyDescription
TLK_CITADEL_ANN_KILL_STREAK = 83,
// MPropertyDescription
TLK_CITADEL_ANN_COMMEND_HERO = 84,
// MPropertyDescription
TLK_CITADEL_ANN_SHOP_PHASE = 85,
// MPropertyDescription
TLK_CITADEL_ANN_GUIDED_BOT_MATCH = 86,
// MPropertySuppressEnumerator
CITADEL_CONCEPT_COUNT = 87,
};