class CitadelCameraOperationsSequence_t
{
public:
// MPropertySuppressField
CUtlStringToken m_strToken;
// MPropertySuppressField
bool m_bIsEmpty;
// MPropertyDescription = Priority is the first test when seeing which camera context is currently being used. Higher priorty wins.
int32 m_nPriority;
CUtlVector<CitadelCameraDistanceOperationDef_t> m_vecDistanceOperations;
CUtlVector<CitadelCameraFOVOperationDef_t> m_vecFOVOperations;
CUtlVector<CitadelCameraTargetPosOperationDef_t> m_vecTargetPosOperations;
CUtlVector<CitadelCameraVertOffsetOperationDef_t> m_vecVertOffsetOperations;
CUtlVector<CitadelCameraHorizOffsetOperationDef_t> m_vecHorizOffsetOperations;
};
KV3 Class Defaults
{
m_strToken = ""
m_bIsEmpty = false
m_nPriority = 1
m_vecDistanceOperations = [ ]
m_vecFOVOperations = [ ]
m_vecTargetPosOperations = [ ]
m_vecVertOffsetOperations = [ ]
m_vecHorizOffsetOperations = [ ]
}