class CitadelCameraOperationDef_t{ void* __vftable;public:CameraOperation m_eCameraOperation; // MPropertySuppressExpr = m_eCameraOperation == k_ECameraOp_Lag // MPropertyDescription = All operation source and target values are considered relative to the default values bool m_bValuesAreRelative; float32 m_flDelay; // MPropertySuppressExpr = m_eCameraOperation != k_ECameraOp_Maintain // MPropertyDescription = How long to hold the current value. Less than zero for an indefinite end. float32 m_flMaintainDuration; // MPropertySuppressExpr = m_eCameraOperation != k_ECameraOp_Approach // MPropertyDescription = How fast to approach the target value float32 m_flApproachSpeed; // MPropertySuppressExpr = m_eCameraOperation != k_ECameraOp_Approach // MPropertyDescription = Acceleration as we approach the target value float32 m_flApproachAcceleration; // MPropertySuppressExpr = m_eCameraOperation != k_ECameraOp_Approach // MPropertyDescription = Minimum time to try approaching float32 m_flApproachMinDuration; // MPropertySuppressExpr = m_bApproachDefault == true || m_eCameraOperation != k_ECameraOp_Approach || m_nCameraParam == 4 // MPropertyDescription = The target value float32 m_flApproachTarget; // MPropertySuppressExpr = m_bApproachDefault == true || m_eCameraOperation != k_ECameraOp_Approach || m_nCameraParam != 4 // MPropertyDescription = The target value Vector m_vApproachTarget; // MPropertySuppressExpr = m_eCameraOperation != k_ECameraOp_Approach // MPropertyDescription = If true, approaches the dafault value. If false, allows specifying a target value bool m_bApproachDefault; // MPropertySuppressExpr = m_eCameraOperation != k_ECameraOp_Spring // MPropertyDescription = Strength of the spring. Larger is stronger float32 m_flSpringStrength; // MPropertySuppressExpr = m_eCameraOperation != k_ECameraOp_Spring // MPropertyDescription = Minimum speed of the spring. Useful is the spring strength is low or the target is near. float32 m_flSpringMinSpeed; // MPropertySuppressExpr = m_eCameraOperation != k_ECameraOp_Spring // MPropertyDescription = Maximum time to spring to the target float32 m_flSpringMaxDuration; // MPropertySuppressExpr = m_eCameraOperation != k_ECameraOp_Spring // MPropertyDescription = If true, spring to the default value. If false, allows specifing the target value bool m_bSpringToDefault; // MPropertySuppressExpr = m_bSpringToDefault == true || m_eCameraOperation != k_ECameraOp_Spring || m_nCameraParam == 4 // MPropertyDescription = The target value to spring to float32 m_flSpringTarget; // MPropertySuppressExpr = m_bSpringToDefault == true || m_eCameraOperation != k_ECameraOp_Spring || m_nCameraParam != 4 // MPropertyDescription = The target value to spring to Vector m_vSpringTarget; // MPropertySuppressExpr = m_eCameraOperation != k_ECameraOp_Lerp // MPropertyDescription = If true, start lerping from the current value. If false, allows specifying the start lerp value bool m_bLerpStartAtCurrent; // MPropertySuppressExpr = m_eCameraOperation != k_ECameraOp_Lerp // MPropertyDescription = If true, lerp to the default value. If false, allows specifying the end lerp value bool m_bLerpEndAtDefault; // MPropertySuppressExpr = m_bLerpStartAtCurrent == true || m_eCameraOperation != k_ECameraOp_Lerp || m_nCameraParam == 4 // MPropertyDescription = The start lerp value float32 m_flLerpStart; // MPropertySuppressExpr = m_bLerpEndAtDefault == true || m_eCameraOperation != k_ECameraOp_Lerp || m_nCameraParam == 4 // MPropertyDescription = The end lerp value float32 m_flLerpEnd; // MPropertySuppressExpr = m_bLerpStartAtCurrent == true || m_eCameraOperation != k_ECameraOp_Lerp || m_nCameraParam != 4 // MPropertyDescription = The start lerp value Vector m_vLerpStart; // MPropertySuppressExpr = m_bLerpEndAtDefault == true || m_eCameraOperation != k_ECameraOp_Lerp || m_nCameraParam != 4 // MPropertyDescription = The end lerp value Vector m_vLerpEnd; // MPropertySuppressExpr = m_eCameraOperation != k_ECameraOp_Lerp // MPropertyAttributeRange = 0 1 // MPropertyDescription = A bias on the lerp float32 m_flLerpBias; // MPropertySuppressExpr = m_eCameraOperation != k_ECameraOp_Lerp // MPropertyAttributeRange = 0 1 // MPropertyDescription = A gain on the lerp float32 m_flLerpGain; // MPropertySuppressExpr = m_eCameraOperation != k_ECameraOp_Lerp // MPropertyDescription = How long to lerp from start to end float32 m_flLerpDuration; // MPropertySuppressExpr = m_eCameraOperation != k_ECameraOp_Lag // MPropertyDescription = Minimum time to have the spring active float32 m_flLagMinDuration; // MPropertySuppressExpr = m_eCameraOperation != k_ECameraOp_Lag // MPropertyDescription = How long to let the value lag behind before springing to the default value float32 m_flLagTime; // MPropertySuppressExpr = m_eCameraOperation != k_ECameraOp_Lag // MPropertyDescription = While lagging behind, the max value we can approach the target value. float32 m_flLagMaxSpeed; // MPropertySuppressExpr = m_eCameraOperation != k_ECameraOp_Lag // MPropertyDescription = Once the lag period is over, how strong the spring is that pulls the current value to the default value float32 m_flLagSpringStrength; // MPropertySuppressExpr = m_eCameraOperation != k_ECameraOp_Lag // MPropertyDescription = When true, the spring strength will scale up to try to keep the target on screen bool m_bIncreaseSpringStrengthToKeepTargetOnScreen;};