class CitadelAbilityProjectileVolumeTouchInfo_ t
{
public:
bool m_ bIsProjectileAsBullet;
CBaseEntity* m_ pProjectile;
CCitadel_ Bullet_ Base* m_ pBullet;
};class CitadelAbilityProjectileVolumeTouchInfo_ t
{
public:
bool m_ bIsProjectileAsBullet;
CBaseEntity* m_ pProjectile;
CCitadel_ Bullet_ Base* m_ pBullet;
};