class CitadelAbilityProjectileHitInfo_ t
{
uint8 pad_ 0000[200];
public:
CBaseEntity* m_ pOther;
private:
uint8 pad_ 00D0[12];
public:
bool m_ bIsTriggerTouch;
};class CitadelAbilityProjectileHitInfo_ t
{
uint8 pad_ 0000[200];
public:
CBaseEntity* m_ pOther;
private:
uint8 pad_ 00D0[12];
public:
bool m_ bIsTriggerTouch;
};