// MNetworkVarNames = float m_flValues
// MNetworkVarNames = int m_nValueCounts
// MNetworkVarNames = int m_nBucketCount
// MNetworkVarNames = float m_flInterval
// MNetworkVarNames = float m_flFinalValue
// MNetworkVarNames = TimelineCompression_t m_nCompressionType
// MNetworkVarNames = bool m_bStopped
class CTimeline : public IntervalTimer
{
public:
    // MNetworkEnable
    float32 m_flValues[64];
    // MNetworkEnable
    int32 m_nValueCounts[64];
    // MNetworkEnable
    int32 m_nBucketCount;
    // MNetworkEnable
    float32 m_flInterval;
    // MNetworkEnable
    float32 m_flFinalValue;
    // MNetworkEnable
    TimelineCompression_t m_nCompressionType;
    // MNetworkEnable
    bool m_bStopped;
};