class CSkillDamage{public: // MPropertyDescription = Damage Dealt (in the case of NPC vs NPC damage, medium skill times the NPC damage scalar is used)CSkillFloat m_flDamage; // MPropertyDescription = Damage Scalar for NPC vs NPC cases float32 m_flNPCDamageScalarVsNPC; // MPropertyDescription = If specified, the damage used to compute physics forces. Otherwise normal damage is used (and is not scaled by the NPC damage scalar. float32 m_flPhysicsForceDamage;};