class CSkillDamage
{
public:
    // MPropertyDescription = Damage Dealt (in the case of NPC vs NPC damage, medium skill times the NPC damage scalar is used)
    CSkillFloat m_flDamage;
    // MPropertyDescription = Damage Scalar for NPC vs NPC cases
    float32 m_flNPCDamageScalarVsNPC;
    // MPropertyDescription = If specified, the damage used to compute physics forces. Otherwise normal damage is used (and is not scaled by the NPC damage scalar.
    float32 m_flPhysicsForceDamage;
};

KV3 Class Defaults

{
    m_flDamage = 0.0
    m_flNPCDamageScalarVsNPC = 1.0
    m_flPhysicsForceDamage = 0.0
}