class CSceneRequest
{
public:
CUtlSymbolLarge m_ szPayloadVDataName;
SceneRequestHandle_ t m_ uHandle;
ESceneRequestState_ t m_ state;
ENPCBehaviorOverride_ t m_ nNPCBehaviorOverride;
CUtlVector<SceneRequestTargetMapPair_ t> m_ vecActorMap;
CUtlVector<SceneRequestTargetMapPair_ t> m_ vecAnchorMap;
CHandle<CBaseEntity> m_ hOwner;
KeyValues3 m_ nameMapKV3;
private:
uint8 pad_ 0060[16];
};