class CRelativeTransform
{
public:
    CTransform m_transform;
    CHandle<CBaseEntity> m_hEntity;
};

KV3 Class Defaults

{
    m_transform = 
    [
        0.0, 0.0, 0.0, 1.0,
        0.0, 0.0, 0.0, 1.0,
    ]
    m_hEntity = null
}