class CPulseCell_ PlaySequence_ _ CursorState_ t
{
public:
CHandle<CBaseAnimGraph> m_ hTarget;
};KV3 Class Defaults
{
m_ hTarget = null
}class CPulseCell_ PlaySequence_ _ CursorState_ t
{
public:
CHandle<CBaseAnimGraph> m_ hTarget;
};{
m_ hTarget = null
}