// MPropertyFriendlyName = Play Sequence// MPropertyDescription = Play the specified animation sequence on a NON-ANIMGRAPH entity, and wait for it to complete.class CPulseCell_PlaySequence : publicCPulseCell_BaseYieldingInflow{public: // MPropertyAttributeSuggestionName = pulse_model_sequence_name CUtlString m_SequenceName;PulseNodeDynamicOutflows_t m_PulseAnimEvents;CPulse_ResumePoint m_OnFinished;CPulse_ResumePoint m_OnCanceled;};