class CPulseCell_ Outflow_ PlaySceneBase_ _ CursorState_ t
{
public:
CHandle<CBaseEntity> m_ sceneInstance;
CHandle<CBaseEntity> m_ mainActor;
};KV3 Class Defaults
{
m_ sceneInstance = null
m_ mainActor = null
}class CPulseCell_ Outflow_ PlaySceneBase_ _ CursorState_ t
{
public:
CHandle<CBaseEntity> m_ sceneInstance;
CHandle<CBaseEntity> m_ mainActor;
};{
m_ sceneInstance = null
m_ mainActor = null
}