class COrbSpawner_ _ Bounty_ t
{
public:
int32 m_ nGoldToGive;
int32 m_ nNumOrbs;
EDenyDistributionType m_ eDenyType;
ECurrencySource m_ eSource;
CHandle<CCitadelPlayerPawn> m_ hTarget;
};class COrbSpawner_ _ Bounty_ t
{
public:
int32 m_ nGoldToGive;
int32 m_ nNumOrbs;
EDenyDistributionType m_ eDenyType;
ECurrencySource m_ eSource;
CHandle<CCitadelPlayerPawn> m_ hTarget;
};