// MNetworkVarNames = HSequence m_hSequence
// MNetworkVarNames = float32 m_flPrevCycle
// MNetworkVarNames = float32 m_flCycle
// MNetworkVarNames = CNetworkedQuantizedFloat m_flWeight
class CNetworkedSequenceOperation
{
void* __vftable;
public:
// MNetworkEnable
// MNetworkSerializer = minusone
// MNetworkChangeCallback = sequenceOpSequenceChanged
// MNetworkPriority = 32
HSequence m_hSequence;
// MNetworkEnable
// MNetworkBitCount = 15
// MNetworkMinValue = 0.000000
// MNetworkMaxValue = 1.000000
// MNetworkEncodeFlags = 8
// MNetworkPriority = 32
// MNetworkSendProxyRecipientsFilter
// MNetworkUserGroup = m_flCycle
float32 m_flPrevCycle;
// MNetworkEnable
// MNetworkBitCount = 15
// MNetworkMinValue = 0.000000
// MNetworkMaxValue = 1.000000
// MNetworkEncodeFlags = 8
// MNetworkPriority = 32
// MNetworkSendProxyRecipientsFilter
// MNetworkUserGroup = m_flCycle
float32 m_flCycle;
// MNetworkEnable
// MNetworkBitCount = 8
// MNetworkMinValue = 0.000000
// MNetworkMaxValue = 1.000000
// MNetworkEncodeFlags = 0
CNetworkedQuantizedFloat m_flWeight;
bool m_bSequenceChangeNetworked;
bool m_bDiscontinuity;
float32 m_flPrevCycleFromDiscontinuity;
float32 m_flPrevCycleForAnimEventDetection;
};