// MNetworkVarNames = HSequence m_hSequence
// MNetworkVarNames = float32 m_flPrevCycle
// MNetworkVarNames = float32 m_flCycle
// MNetworkVarNames = CNetworkedQuantizedFloat m_flWeight
class CNetworkedSequenceOperation
{
    void* __vftable;
public:
    // MNetworkEnable
    // MNetworkSerializer = minusone
    // MNetworkChangeCallback = sequenceOpSequenceChanged
    // MNetworkPriority = 32
    HSequence m_hSequence;
    // MNetworkEnable
    // MNetworkBitCount = 15
    // MNetworkMinValue = 0.000000
    // MNetworkMaxValue = 1.000000
    // MNetworkEncodeFlags = 8
    // MNetworkPriority = 32
    // MNetworkSendProxyRecipientsFilter
    // MNetworkUserGroup = m_flCycle
    float32 m_flPrevCycle;
    // MNetworkEnable
    // MNetworkBitCount = 15
    // MNetworkMinValue = 0.000000
    // MNetworkMaxValue = 1.000000
    // MNetworkEncodeFlags = 8
    // MNetworkPriority = 32
    // MNetworkSendProxyRecipientsFilter
    // MNetworkUserGroup = m_flCycle
    float32 m_flCycle;
    // MNetworkEnable
    // MNetworkBitCount = 8
    // MNetworkMinValue = 0.000000
    // MNetworkMaxValue = 1.000000
    // MNetworkEncodeFlags = 0
    CNetworkedQuantizedFloat m_flWeight;
    bool m_bSequenceChangeNetworked;
    bool m_bDiscontinuity;
    float32 m_flPrevCycleFromDiscontinuity;
    float32 m_flPrevCycleForAnimEventDetection;
};