class CNPC_Neutral_WeakpointVData : public CEntitySubclassVDataBase
{
public:
float32 m_flBonusDamageMult;
float32 m_flDamageOnDeath;
float32 m_flGoldPercent;
float32 m_flMaxHealth;
float32 m_flCollisionRadius;
float32 m_flParticleRadius;
float32 m_flStunDuration;
CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>> m_AmbientParticle;
CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>> m_DestroyParticle;
CSoundEventName m_strDestroySound;
};
KV3 Class Defaults
{
_class = "CNPC_Neutral_WeakpointVData"
m_flBonusDamageMult = 0.6
m_flDamageOnDeath = 0.0
m_flGoldPercent = 0.05
m_flMaxHealth = 100.0
m_flCollisionRadius = 15.0
m_flParticleRadius = 1.0
m_flStunDuration = 1.5
m_AmbientParticle = resource_name:""
m_DestroyParticle = resource_name:""
m_strDestroySound = soundevent:""
}