class CNPC_Neutral_WeakpointVData : public CEntitySubclassVDataBase
{
public:
    float32 m_flBonusDamageMult;
    float32 m_flDamageOnDeath;
    float32 m_flGoldPercent;
    float32 m_flMaxHealth;
    float32 m_flCollisionRadius;
    float32 m_flParticleRadius;
    float32 m_flStunDuration;
    CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>> m_AmbientParticle;
    CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>> m_DestroyParticle;
    CSoundEventName m_strDestroySound;
};

KV3 Class Defaults

{
    _class = "CNPC_Neutral_WeakpointVData"
    m_flBonusDamageMult = 0.6
    m_flDamageOnDeath = 0.0
    m_flGoldPercent = 0.05
    m_flMaxHealth = 100.0
    m_flCollisionRadius = 15.0
    m_flParticleRadius = 1.0
    m_flStunDuration = 1.5
    m_AmbientParticle = resource_name:""
    m_DestroyParticle = resource_name:""
    m_strDestroySound = soundevent:""
}