class CNPC_Neutral_Hideout_CatVData : public CEntitySubclassVDataBase
{
public:
    float32 m_flCollisionRadius;
    float32 m_flTraceRadius;
    float32 m_flTraceDistancePerIteration;
    int32 m_iMaxTraceIterations;
    float32 m_flStepUpHeight;
    float32 m_flParticleRadius;
    CRangeFloat m_flLifeTime;
    CRangeInt m_iHitsToDisappear;
    float32 m_flRespawnTime;
    CRangeFloat m_flModelScale;
    float32 m_flWalkSpeed;
    float32 m_flRunSpeed;
    CRangeFloat m_flRunDistanceMax;
    float32 m_flDropDownRate;
    float32 m_flDistTolerance;
    float32 m_flValidDirectionDist;
    CRangeFloat m_flMoveAwayTime;
    float32 m_flChaseDistanceStart;
    float32 m_flChaseDistanceEnd;
    float32 m_flChaseDistTolerance;
    float32 m_flChaseAtTarget;
    float32 m_flBallSpeedMin;
    // MPropertyStartGroup = Visuals
    CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>> m_hModel;
    CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>> m_SpawnParticle;
    CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>> m_AmbientParticle;
    CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>> m_DestroyParticle;
    // MPropertyStartGroup = Sounds
    CSoundEventName m_strDestroySound;
};

KV3 Class Defaults

{
    _class = "CNPC_Neutral_Hideout_CatVData"
    m_flCollisionRadius = 120.0
    m_flTraceRadius = 30.0
    m_flTraceDistancePerIteration = 20.0
    m_iMaxTraceIterations = 40
    m_flStepUpHeight = 128.0
    m_flParticleRadius = 1.0
    m_flLifeTime = 10.0
    m_iHitsToDisappear = 5
    m_flRespawnTime = 4.0
    m_flModelScale = 0.5
    m_flWalkSpeed = 200.0
    m_flRunSpeed = 400.0
    m_flRunDistanceMax = 1200.0
    m_flDropDownRate = 40.0
    m_flDistTolerance = 16.0
    m_flValidDirectionDist = 150.0
    m_flMoveAwayTime = 10.0
    m_flChaseDistanceStart = 300.0
    m_flChaseDistanceEnd = 400.0
    m_flChaseDistTolerance = 32.0
    m_flChaseAtTarget = 8.0
    m_flBallSpeedMin = 200.0
    m_hModel = resource_name:""
    m_SpawnParticle = resource_name:""
    m_AmbientParticle = resource_name:""
    m_DestroyParticle = resource_name:""
    m_strDestroySound = soundevent:""
}