class CNPC_NeutralBugVData : public CEntitySubclassVDataBase
{
public:
int32 m_iGoldReward;
float32 m_flRadius;
float32 m_flDropDownRate;
float32 m_flRespawnTime;
float32 m_flRespawnTimeHeroTest;
float32 m_flWaitTimeMax;
float32 m_flPlayerCheckThink;
float32 m_flPlayerCheckDistanceM;
float32 m_flMaxMoveDistance;
float32 m_flMinMoveDistance;
float32 m_flMoveSpeedMin;
float32 m_flMoveSpeedMax;
float32 m_flValidDirectionDist;
float32 m_flValidMinDist;
// MPropertyStartGroup = Visuals
CResourceNameTyped<CWeakHandle<InfoForResourceTypeCModel>> m_sModelName;
CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>> m_DeathParticle;
};
KV3 Class Defaults
{
_class = "CNPC_NeutralBugVData"
m_iGoldReward = 0
m_flRadius = 20.0
m_flDropDownRate = 40.0
m_flRespawnTime = 30.0
m_flRespawnTimeHeroTest = 5.0
m_flWaitTimeMax = 5.0
m_flPlayerCheckThink = 10.0
m_flPlayerCheckDistanceM = 30.0
m_flMaxMoveDistance = 100.0
m_flMinMoveDistance = 20.0
m_flMoveSpeedMin = 150.0
m_flMoveSpeedMax = 200.0
m_flValidDirectionDist = 200.0
m_flValidMinDist = 20.0
m_sModelName = resource_name:""
m_DeathParticle = resource_name:""
}