class CNPC_MortarSentry_GraphController : public CAI_CitadelNPC_GraphController
{
public:
    CAnimGraphParamRef<float32> m_flPanel1;
    CAnimGraphParamRef<bool> m_bUnpackInstant;
    CAnimGraphParamRef<float32> m_flVelocity;
};

KV3 Class Defaults

{
    _class = "CNPC_MortarSentry_GraphController"
    m_hExternalGraph = 4294967295
    m_sCurrScheduleName = null
    m_sCurrTaskName = null
    m_sMovementBodySection = null
    m_sActionBodySection = null
    m_sNavLinkSelection = null
    m_vecNavLinkTarget = null
    m_vecNavLinkUp = null
    m_sMovementTransitionForceFacingDisabled = "Movement_Transition_Disable_Force_Facing"
    m_flEnemyDistance = null
    m_flEnemyDirection = null
    m_bCanSeeEnemy = null
    m_bEnemyFacingMe = null
    m_bHitTrigger = null
    m_pszNPCState = null
    m_bStunned = null
    m_sBodyIdle = null
    m_sFlashlightMode = null
    m_flFlightSpeedNormalized = null
    m_bMoveSolveNudgeActive = null
    m_flMoveSolveNudgeYaw = null
    m_pszDoorOpenAction = null
    m_flDistanceToDoor = null
    m_bDoorLeft = null
    m_bIsNonZUp = null
    m_bEnemyInVehicle = null
    m_eVehicleMeleeSide = null
    m_bEnableMLLocomotion = null
    m_nNavLinkExternalGraphSlot = 0
    m_flRandomSeed = null
    m_flTimeScale = null
    m_flHealthPct = null
    m_bHasTarget = null
    m_bInAir = null
    m_flMoveSpeed = null
    m_flForwardSpeed = null
    m_flStrafeSpeed = null
    m_flVerticalSpeed = null
    m_flLookHeading = null
    m_flLookPitch = null
    m_vLookTarget = null
    m_bMeleeAttack = null
    m_bRangedAttack = null
    m_bKill = null
    m_eFlinch = null
    m_nHitLayerTrigger = null
    m_pszDamageState = null
    m_flHealth = null
    m_flTimeScale1 = null
    m_bBeam = null
    m_bCrouching = null
    m_bInAir1 = null
    m_bHasTarget1 = null
    m_bReloading = null
    m_flPanel1 = null
    m_bUnpackInstant = null
    m_flVelocity = null
}