class CNPC_Boss_Tier2_GraphController : public CAI_CitadelNPC_GraphController
{
public:
    CAnimGraphParamRef<char*> m_pszActivity;
    CAnimGraphParamRef<char*> m_pszStompAttack;
    CAnimGraphParamRef<char*> m_pszStaggerDirection;
    CAnimGraphParamRef<char*> m_pszElectricBeamPosition;
    CAnimGraphParamRef<bool> m_bStunEnding;
    CAnimGraphTagRef m_sStaggered;
    CAnimGraphTagRef m_sStomp;
private:
    uint8 pad_0918[8];
public:
    CAnimGraphTagRef m_sApplyStompDamage;
    CAnimGraph2ParamOptionalRef<bool> b_Death;
    CAnimGraph2ParamOptionalRef<bool> b_InCombat;
    CAnimGraph2ParamOptionalRef<float32> fl_lookHeading;
    CAnimGraph2ParamOptionalRef<float32> fl_LookPitch;
    CAnimGraph2ParamOptionalRef<bool> b_AbilityLongRange;
    CAnimGraph2ParamOptionalRef<bool> b_AbilitySpecial;
    CAnimGraph2ParamOptionalRef<bool> b_Melee;
    CAnimGraph2ParamOptionalRef<bool> b_Stagger;
    CAnimGraph2ParamOptionalRef<float32> fl_LeftHeadLookHeading;
    CAnimGraph2ParamOptionalRef<float32> fl_LeftHeadLookPitch;
    CAnimGraph2ParamOptionalRef<float32> fl_MidHeadLookHeading;
    CAnimGraph2ParamOptionalRef<float32> fl_MidHeadLookPitch;
    CAnimGraph2ParamOptionalRef<float32> fl_RightHeadLookHeading;
    CAnimGraph2ParamOptionalRef<float32> fl_RightHeadLookPitch;
    CAnimGraph2ParamRef<CGlobalSymbol> m_BossActionSource;
    CAnimGraph2ParamRef<CGlobalSymbol> m_BossAction;
    CAnimGraph2ParamOptionalRef<CGlobalSymbol> m_eTurn;
};

KV3 Class Defaults

{
    _class = "CNPC_Boss_Tier2_GraphController"
    m_hExternalGraph = 4294967295
    m_sCurrScheduleName = null
    m_sCurrTaskName = null
    m_sMovementBodySection = null
    m_sActionBodySection = null
    m_sNavLinkSelection = null
    m_vecNavLinkTarget = null
    m_vecNavLinkUp = null
    m_sMovementTransitionForceFacingDisabled = "Movement_Transition_Disable_Force_Facing"
    m_flEnemyDistance = null
    m_flEnemyDirection = null
    m_bCanSeeEnemy = null
    m_bEnemyFacingMe = null
    m_bHitTrigger = null
    m_pszNPCState = null
    m_bStunned = null
    m_sBodyIdle = null
    m_sFlashlightMode = null
    m_flFlightSpeedNormalized = null
    m_bMoveSolveNudgeActive = null
    m_flMoveSolveNudgeYaw = null
    m_pszDoorOpenAction = null
    m_flDistanceToDoor = null
    m_bDoorLeft = null
    m_bIsNonZUp = null
    m_bEnemyInVehicle = null
    m_eVehicleMeleeSide = null
    m_bEnableMLLocomotion = null
    m_nNavLinkExternalGraphSlot = 0
    m_flRandomSeed = null
    m_flTimeScale = null
    m_flHealthPct = null
    m_bHasTarget = null
    m_bInAir = null
    m_flMoveSpeed = null
    m_flForwardSpeed = null
    m_flStrafeSpeed = null
    m_flVerticalSpeed = null
    m_flLookHeading = null
    m_flLookPitch = null
    m_vLookTarget = null
    m_bMeleeAttack = null
    m_bRangedAttack = null
    m_bKill = null
    m_eFlinch = null
    m_nHitLayerTrigger = null
    m_pszDamageState = null
    m_flHealth = null
    m_flTimeScale1 = null
    m_bBeam = null
    m_bCrouching = null
    m_bInAir1 = null
    m_bHasTarget1 = null
    m_bReloading = null
    m_pszActivity = null
    m_pszStompAttack = null
    m_pszStaggerDirection = null
    m_pszElectricBeamPosition = null
    m_bStunEnding = null
    m_sStaggered = "Staggered"
    m_sStomp = "Stomping"
    m_sApplyStompDamage = "ApplyStompDamage"
    b_Death = null
    b_InCombat = null
    fl_lookHeading = null
    fl_LookPitch = null
    b_AbilityLongRange = null
    b_AbilitySpecial = null
    b_Melee = null
    b_Stagger = null
    fl_LeftHeadLookHeading = null
    fl_LeftHeadLookPitch = null
    fl_MidHeadLookHeading = null
    fl_MidHeadLookPitch = null
    fl_RightHeadLookHeading = null
    fl_RightHeadLookPitch = null
    m_BossActionSource = null
    m_BossAction = null
    m_eTurn = null
}