class CNPC_Boss_Tier2_GraphController : public CAI_CitadelNPC_GraphController
{
public:
CAnimGraphParamRef<char*> m_pszActivity;
CAnimGraphParamRef<char*> m_pszStompAttack;
CAnimGraphParamRef<char*> m_pszStaggerDirection;
CAnimGraphParamRef<char*> m_pszElectricBeamPosition;
CAnimGraphParamRef<bool> m_bStunEnding;
CAnimGraphTagRef m_sStaggered;
CAnimGraphTagRef m_sStomp;
private:
uint8 pad_0918[8];
public:
CAnimGraphTagRef m_sApplyStompDamage;
CAnimGraph2ParamOptionalRef<bool> b_Death;
CAnimGraph2ParamOptionalRef<bool> b_InCombat;
CAnimGraph2ParamOptionalRef<float32> fl_lookHeading;
CAnimGraph2ParamOptionalRef<float32> fl_LookPitch;
CAnimGraph2ParamOptionalRef<bool> b_AbilityLongRange;
CAnimGraph2ParamOptionalRef<bool> b_AbilitySpecial;
CAnimGraph2ParamOptionalRef<bool> b_Melee;
CAnimGraph2ParamOptionalRef<bool> b_Stagger;
CAnimGraph2ParamOptionalRef<float32> fl_LeftHeadLookHeading;
CAnimGraph2ParamOptionalRef<float32> fl_LeftHeadLookPitch;
CAnimGraph2ParamOptionalRef<float32> fl_MidHeadLookHeading;
CAnimGraph2ParamOptionalRef<float32> fl_MidHeadLookPitch;
CAnimGraph2ParamOptionalRef<float32> fl_RightHeadLookHeading;
CAnimGraph2ParamOptionalRef<float32> fl_RightHeadLookPitch;
CAnimGraph2ParamRef<CGlobalSymbol> m_BossActionSource;
CAnimGraph2ParamRef<CGlobalSymbol> m_BossAction;
CAnimGraph2ParamOptionalRef<CGlobalSymbol> m_eTurn;
};
KV3 Class Defaults
{
_class = "CNPC_Boss_Tier2_GraphController"
m_hExternalGraph = 4294967295
m_sCurrScheduleName = null
m_sCurrTaskName = null
m_sMovementBodySection = null
m_sActionBodySection = null
m_sNavLinkSelection = null
m_vecNavLinkTarget = null
m_vecNavLinkUp = null
m_sMovementTransitionForceFacingDisabled = "Movement_Transition_Disable_Force_Facing"
m_flEnemyDistance = null
m_flEnemyDirection = null
m_bCanSeeEnemy = null
m_bEnemyFacingMe = null
m_bHitTrigger = null
m_pszNPCState = null
m_bStunned = null
m_sBodyIdle = null
m_sFlashlightMode = null
m_flFlightSpeedNormalized = null
m_bMoveSolveNudgeActive = null
m_flMoveSolveNudgeYaw = null
m_pszDoorOpenAction = null
m_flDistanceToDoor = null
m_bDoorLeft = null
m_bIsNonZUp = null
m_bEnemyInVehicle = null
m_eVehicleMeleeSide = null
m_bEnableMLLocomotion = null
m_nNavLinkExternalGraphSlot = 0
m_flRandomSeed = null
m_flTimeScale = null
m_flHealthPct = null
m_bHasTarget = null
m_bInAir = null
m_flMoveSpeed = null
m_flForwardSpeed = null
m_flStrafeSpeed = null
m_flVerticalSpeed = null
m_flLookHeading = null
m_flLookPitch = null
m_vLookTarget = null
m_bMeleeAttack = null
m_bRangedAttack = null
m_bKill = null
m_eFlinch = null
m_nHitLayerTrigger = null
m_pszDamageState = null
m_flHealth = null
m_flTimeScale1 = null
m_bBeam = null
m_bCrouching = null
m_bInAir1 = null
m_bHasTarget1 = null
m_bReloading = null
m_pszActivity = null
m_pszStompAttack = null
m_pszStaggerDirection = null
m_pszElectricBeamPosition = null
m_bStunEnding = null
m_sStaggered = "Staggered"
m_sStomp = "Stomping"
m_sApplyStompDamage = "ApplyStompDamage"
b_Death = null
b_InCombat = null
fl_lookHeading = null
fl_LookPitch = null
b_AbilityLongRange = null
b_AbilitySpecial = null
b_Melee = null
b_Stagger = null
fl_LeftHeadLookHeading = null
fl_LeftHeadLookPitch = null
fl_MidHeadLookHeading = null
fl_MidHeadLookPitch = null
fl_RightHeadLookHeading = null
fl_RightHeadLookPitch = null
m_BossActionSource = null
m_BossAction = null
m_eTurn = null
}