class CNPC_Boss_Tier1_GraphController : public CAI_CitadelNPC_GraphController
{
public:
CAnimGraphParamRef<char*> m_pszActivity;
CAnimGraphParamRef<char*> m_pszLaneSide;
CAnimGraphParamRef<bool> m_bShieldMode;
};
KV3 Class Defaults
{
_class = "CNPC_Boss_Tier1_GraphController"
m_hExternalGraph = 4294967295
m_sCurrScheduleName = null
m_sCurrTaskName = null
m_sMovementBodySection = null
m_sActionBodySection = null
m_sNavLinkSelection = null
m_vecNavLinkTarget = null
m_vecNavLinkUp = null
m_sMovementTransitionForceFacingDisabled = "Movement_Transition_Disable_Force_Facing"
m_flEnemyDistance = null
m_flEnemyDirection = null
m_bCanSeeEnemy = null
m_bEnemyFacingMe = null
m_bHitTrigger = null
m_pszNPCState = null
m_bStunned = null
m_sBodyIdle = null
m_sFlashlightMode = null
m_flFlightSpeedNormalized = null
m_bMoveSolveNudgeActive = null
m_flMoveSolveNudgeYaw = null
m_pszDoorOpenAction = null
m_flDistanceToDoor = null
m_bDoorLeft = null
m_bIsNonZUp = null
m_bEnemyInVehicle = null
m_eVehicleMeleeSide = null
m_bEnableMLLocomotion = null
m_nNavLinkExternalGraphSlot = 0
m_flRandomSeed = null
m_flTimeScale = null
m_flHealthPct = null
m_bHasTarget = null
m_bInAir = null
m_flMoveSpeed = null
m_flForwardSpeed = null
m_flStrafeSpeed = null
m_flVerticalSpeed = null
m_flLookHeading = null
m_flLookPitch = null
m_vLookTarget = null
m_bMeleeAttack = null
m_bRangedAttack = null
m_bKill = null
m_eFlinch = null
m_nHitLayerTrigger = null
m_pszDamageState = null
m_flHealth = null
m_flTimeScale1 = null
m_bBeam = null
m_bCrouching = null
m_bInAir1 = null
m_bHasTarget1 = null
m_bReloading = null
m_pszActivity = null
m_pszLaneSide = null
m_bShieldMode = null
}