class CNPC_BaseDefenseSentryVData : public CNPC_SimpleAnimatingAIVData
{
public:
    CSubclassName<4> m_AbilityWeapon;
    // MPropertyStartGroup = Visuals
    CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>> m_SentryExplosionParticle;
    // MPropertyStartGroup = Gameplay
    float32 m_flTimeToStartScale;
    float32 m_flTimeToEndScale;
    float32 m_flMaxScale;
};

KV3 Class Defaults

{
    _class = "CNPC_BaseDefenseSentryVData"
    m_sModelName = resource_name:""
    m_AbilityWeapon = ""
    m_SentryExplosionParticle = resource_name:""
    m_flTimeToStartScale = 15.0
    m_flTimeToEndScale = 50.0
    m_flMaxScale = 2.0
}