class CNPC_BaseDefenseSentryVData : public CNPC_SimpleAnimatingAIVData
{
public:
CSubclassName<4> m_AbilityWeapon;
// MPropertyStartGroup = Visuals
CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>> m_SentryExplosionParticle;
// MPropertyStartGroup = Gameplay
float32 m_flTimeToStartScale;
float32 m_flTimeToEndScale;
float32 m_flMaxScale;
};
KV3 Class Defaults
{
_class = "CNPC_BaseDefenseSentryVData"
m_sModelName = resource_name:""
m_AbilityWeapon = ""
m_SentryExplosionParticle = resource_name:""
m_flTimeToStartScale = 15.0
m_flTimeToEndScale = 50.0
m_flMaxScale = 2.0
}