class CModifier_Headshot_Damage_Debuff : public CCitadelModifier
{
public:
float32 m_nDebuffsTotal;
private:
uint8 pad_00CC[320];
};class CModifier_Headshot_Damage_Debuff : public CCitadelModifier
{
public:
float32 m_nDebuffsTotal;
private:
uint8 pad_00CC[320];
};