class CModifier_ Headshot_ Damage_ Debuff : public CCitadelModifier
{
public:
float32 m_ nDebuffsTotal;
private:
uint8 pad_ 00D4[560];
};class CModifier_ Headshot_ Damage_ Debuff : public CCitadelModifier
{
public:
float32 m_ nDebuffsTotal;
private:
uint8 pad_ 00D4[560];
};