class CItem : public CBaseAnimGraph
{
uint8 pad_ 0A80[8];
public:
CEntityIOOutput m_ OnPlayerTouch;
CEntityIOOutput m_ OnPlayerPickup;
bool m_ bActivateWhenAtRest;
CEntityIOOutput m_ OnCacheInteraction;
CEntityIOOutput m_ OnGlovePulled;
VectorWS m_ vOriginalSpawnOrigin;
QAngle m_ vOriginalSpawnAngles;
// MNotSaved = !!UNKNOWN!!
bool m_ bPhysStartAsleep;
private:
uint8 pad_ 0B09[16];
};