class CItem : public CBaseAnimGraph
{
    uint8 pad_0A80[8];
public:
    CEntityIOOutput m_OnPlayerTouch;
    CEntityIOOutput m_OnPlayerPickup;
    bool m_bActivateWhenAtRest;
    CEntityIOOutput m_OnCacheInteraction;
    CEntityIOOutput m_OnGlovePulled;
    VectorWS m_vOriginalSpawnOrigin;
    QAngle m_vOriginalSpawnAngles;
    // MNotSaved = !!UNKNOWN!!
    bool m_bPhysStartAsleep;
private:
    uint8 pad_0B09[16];
};