class CGameScriptedMoveDef_t
{
public:
Vector m_vDestOffset;
CHandle<CBaseEntity> m_hDestEntity;
QAngle m_angDest;
float32 m_flDuration;
float32 m_flAngRate;
float32 m_flMoveSpeed;
bool m_bAimDisabled;
bool m_bIgnoreRotation;
ForcedCrouchState_t m_nForcedCrouchState;
};
KV3 Class Defaults
{
m_vDestOffset = [ 340282346638528859811704183484516925440.0, 340282346638528859811704183484516925440.0, 340282346638528859811704183484516925440.0 ]
m_hDestEntity = null
m_angDest = [ 340282346638528859811704183484516925440.0, 340282346638528859811704183484516925440.0, 340282346638528859811704183484516925440.0 ]
m_flDuration = 0.0
m_flAngRate = 180.0
m_flMoveSpeed = 0.0
m_bAimDisabled = false
m_bIgnoreRotation = false
m_nForcedCrouchState = "FORCEDCROUCH_NONE"
}