class CGameScriptedMoveDef_t
{
public:
    Vector m_vDestOffset;
    CHandle<CBaseEntity> m_hDestEntity;
    QAngle m_angDest;
    float32 m_flDuration;
    float32 m_flAngRate;
    float32 m_flMoveSpeed;
    bool m_bAimDisabled;
    bool m_bIgnoreRotation;
    ForcedCrouchState_t m_nForcedCrouchState;
};

KV3 Class Defaults

{
    m_vDestOffset = [ 340282346638528859811704183484516925440.0, 340282346638528859811704183484516925440.0, 340282346638528859811704183484516925440.0 ]
    m_hDestEntity = null
    m_angDest = [ 340282346638528859811704183484516925440.0, 340282346638528859811704183484516925440.0, 340282346638528859811704183484516925440.0 ]
    m_flDuration = 0.0
    m_flAngRate = 180.0
    m_flMoveSpeed = 0.0
    m_bAimDisabled = false
    m_bIgnoreRotation = false
    m_nForcedCrouchState = "FORCEDCROUCH_NONE"
}