class CGameChoreoServices : public IChoreoServices
{
public:
CHandle<CBaseAnimGraph> m_ hOwner;
CHandle<CScriptedSequence> m_ hScriptedSequence;
IChoreoServices_ _ ScriptState_ t m_ scriptState;
IChoreoServices_ _ ChoreoState_ t m_ choreoState;
GameTime_ t m_ flTimeStartedState;
};