enum class CFuncMover_ _ OrientationUpdate_ t : uint32
{
ORIENTATION_ FORWARD_ PATH = 0,
ORIENTATION_ FORWARD_ PATH_ AND_ FIXED_ PITCH = 1,
ORIENTATION_ FORWARD_ PATH_ AND_ UP_ CONTROL_ POINT = 2,
ORIENTATION_ MATCH_ CONTROL_ POINT = 3,
ORIENTATION_ FIXED = 4,
ORIENTATION_ FACE_ PLAYER = 5,
ORIENTATION_ FORWARD_ MOVEMENT_ DIRECTION = 6,
ORIENTATION_ FORWARD_ MOVEMENT_ DIRECTION_ AND_ UP_ CONTROL_ POINT = 7,
ORIENTATION_ FACE_ ENTITY = 8,
};