// MModelGameData
class CDestructiblePartsSystemData
{
public:
// MPropertyDescription = Destructible Parts
CUtlOrderedMap<HitGroup_ t, CDestructiblePart> m_ PartsDataByHitGroup;
// MPropertyDescription = Min/Max number parts to destroy when gibbing
CRangeInt m_ nMinMaxNumberHitGroupsToDestroyWhenGibbing;
};KV3 Class Defaults
{
m_ PartsDataByHitGroup =
{
}
m_ nMinMaxNumberHitGroupsToDestroyWhenGibbing = [ 1, 3 ]
}